Project Showcase
Before the Silence
Narrative turn-based strategy about information warfare and public trust

Project Overview
Before the Silence is a desktop strategy project built around the tension between systemic gameplay and narrative interpretation. The player operates from a command center, allocates limited resources, responds to threats, tracks public trust, and reads documents and media fragments to distinguish real danger from manipulation. From an engineering standpoint, the project needed to support interconnected strategy systems, heavy data configuration, future balancing, and a clean path toward Steam delivery without turning every new feature into a rewrite.
The Challenge
Design a strategy game around disinformation in a way that feels readable and tense, not abstract or purely numerical.
Keep trust, media influence, servers, currency, agents, threats, and turn transitions coherent inside one player-facing loop.
Make the project expandable through data and content authoring, so balancing and new scenarios do not require risky code rewrites.
The Execution
Structured the game in Unity 6 around separated core systems, services, controllers, views, models, and factories, with Zenject handling dependency injection and lifecycle orchestration.
Built a state-driven turn loop for player turns, enemy turns, threat resolution, and document analysis, keeping complex gameplay flow explicit and maintainable.
Moved core balancing and content into ScriptableObjects for actions, agents, disinformation types, scene flow, UI configuration, achievements, and game rules.
Implemented a desktop command-center UI and supporting scene pipeline for gameplay, map, settings, credits, achievements, victory, and defeat states.
The Outcome
“A real Steam-facing strategy project with a clear anti-disinformation premise, release presence, and a distinct product identity.”
“A maintainable gameplay foundation that already supports multi-scene flow, agent management, threat systems, media control, news analysis, and achievement handling.”
“A data-driven architecture that makes future balancing, content growth, and release polish materially easier on the way to the planned 2026 launch.”
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